Fake 3D in Photoshop
06 More details
06 More details

To make it a bit more interesting, we first added a layer style to this new layer. We used a Gradient Overlay, white to black, with a Soft Light blending mode from top right to bottom left. We also added a fuzzy Inner Glow using a dark grey and blending mode set to Overlay. We then duplicated this a couple of times, shrunk them down and recoloured them.
07 Merge

Now we are going to match this object’s perspective to our grid. At this point, make sure the object’s colours and details are as you want them, as it is much harder to change after this process. First merge all your object’s layers together. If you want to use this object several times, create a copy of your layers before you merge them and hide them so that you can use them again later.
08 First distortions

With your grid enabled and your merged object selected, enter Transform mode. With the Distort mode selected, choose where you want your object to be and start matching the perspective of the grid. Note here that once we have transformed our object, it will be matched to the perspective at that specific point on your canvas and can’t be moved again.
09 Use your eye

The important thing to keep in mind here is to match the angles of the Transform tool’s edges to your grid. If they are directly over a grid line then they should run in exactly the same way. If they are in-between grid lines, make sure their angle is somewhere in-between the grid lines’ angles that they are within. If your grid doesn’t have enough lines, you might have to go back and make another one. Use your judgement to decide what looks right.
10 Flat is boring

Now we want to add some depth to our object. First of all, make sure you are zoomed in at 100 per cent (if you aren’t already) and select your object layer. Now, holding down the Alt key, tap the down arrow about 20/30 times. To repeat having to do this in the future, you might want to write a quick Photoshop action that does this for you
















Pretty, I like it
At 08 there is a wrong screenshot.
Sorry for the doublepost, but I also found that step 20 is talking about Illustrator, so it probably comes from another tutorial.
it strongly reminds me of Heiko Klug’s work…
just view some of his (amazing) older works in his portfolio @ http://www.jesar-one.com/
great tut…
Some more informations and bigger screenshots would help a lot.
I’m currently stuck at the “Object>Path>Outline Stroke” part. Where can I find “Object>Path>Outline Stroke”?
I have absolutely no idea, really.
This makes me think that I should start using Maya.
great tutorial ….added to my blog
thanks for ur sharing
A really impressive result! Thanks for sharing this.
waaahhhhh
that so hard……
Hi there,
im stuck on step 20!
where is the “object>path>outline stroke”?
and could you explain that step in more detail, it is a little vague for me a novice
peace, Christina
Very nice effect – but it should be done in illustrator
nice work!!
i like it
very nice tutorial ,,excellent !
great tutorial
!
as with the others, got stuck on step 20 but i’m guessing it’s a step from some other illustrator tutorial maybe?
anyhow i still wanted to finish the tutorial & for those interested, here’s what i did to get the cast shadow effect:
1- select the depth layer of our Disc object (the white merged layers)
2- ctrl + click on one of the layer thumb to select the filled area of the layer
3- now what i did was transform the selection by Select > Transform Selection. I slightly enlarged the selection to the area we want filled as the casted shadow
4- select the empty layer from which we need the shadow to be casted, & use the gradient tool (black to transparent, linear) to create the shadow within our selection. I also used 80% opacity & Soft Light blending mode to get the effect I wanted. you can use whatever gives you the effect you find best
this turned out looking fine but not quite as realistic as i’d hoped! any suggestions for alternatives?
to Сhristina and John:
object>path>outline – I think it’s from Illustrator… Don’t know why they mentioned it in ps tutorial
but, very nice! like it
Hi, the link is not setup right for http://www.webdesignermag.co.uk/tutorial-files/issue-152-tutorial-files/
The link only reads: ttp://www.webdesignermag.co.uk/tutorial-files/issue-152-tutorial-files/
And so since the h is missing, causes the link to be bad.
This looks like torture… lol.. I am a 3D modeler and use 3ds max, why not just learn 3ds max instead of putting yourself through all of this? It would take a lot longer to do it this way then in max.
That is amazing, thank you for sharing. Im not sure if my first few trys at 3D images will be decent but Im motivated! I really like how you present things in a practical way, where I leave feeling like Ive really learned something I can do.
Hey, i’m a graphic design student.. A bit more accustomed to Illustrator for this kind of work, but I’m definetely going to give this a whirl tomorrow in my hour class, see what results I can get. Looks promising!
great work, I like it.
really cool tutorial, I am going to share it through my own blog and twitter
I love it. Would be great if there was an option to look at a printable version with everything on one page …
I wish I was half as talented as the least talented person at Adobe. Seems like I have to hire a graphic designer for everything despite having Photoshop.
Love it! Fantastic in depth tutorial covering some major elements in 3d design… more articles like this would be great! Thanks
great work, I like it.
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