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Apr
8

Create 3D Dioramas in Flash

by Dave Harfield

This tutorial will get you started using scripted animation, and eventually it will make your life easier

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Click here to download all files for this tutorial http://twurl.nl/pah6jd

There are still a few areas where classic timeline animation works great (like Flash toons), but for most of us, scripted animation is preferable.
To begin with, your work speed will probably improve. A lot. You will also have much more control over your animations, especially if you have a few running at the same time. And we can almost guarantee that the look and feel of your movies will improve as well.
Flash already has a built-in Tween class that you might want to check out, but we highly recommend getting an external package in favour of a more powerful and less code-heavy engine. There’s been a lot of different ones through the years, but the TweenMax package (http://blog.greensock.com/tweenmaxas3/ for more information) used in this tutorial is quite simple and straightforward. It’s now time to get cracking, so go ahead and open up Flash.

01 Getting started

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First of all, create a folder named ‘Diorama’ on your hard drive. Copy both the ‘Assets’ and ‘gs’ folders from the CD to your newly created folder. If you haven’t got a clue what a diorama is, then it might help to Google it to prepare yourself a bit for what’s coming up.

02 Setting up the FLA

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Next up, open a new ActionScript 3.0 Flash file. In the Property Inspector, set the stage dimensions to 600 x 950 pixels (H x W), and set the Frame Rate to 25. Save the document as ‘diorama.fla’ in your newly created Diorama folder.

03 Get your assets in

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Import your three bitmaps (File>Import>Import to Stage) from the Diorama/Assets folder. Convert each bitmap to a Movie Clip (F8) and name them ‘BG’, ‘Coral’ and ‘Fish’. Then right-click on each bitmap in the Library and choose Properties, then tick the Allow Smoothing checkbox.

04 Stage setup

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Select the Fish Movie Clip and make three copies of it (Edit>Copy and Edit>Paste). Do the same with the Coral MC. Select each MC and in the Property Inspector, name them: ‘mcFish01’, ‘mcFish02’, ‘mcFish03’, ‘mcFish04’, ‘mcCoral01’, ‘mcCoral02’, ‘mcCoral03’, ‘mcCoral04’ and ‘BG’.

05 Stage layout

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Select all the Movie Clips on the stage (Edit>Select All), right-click and choose Distribute To Layer. Every MC should now be on a single layer in the timeline. Order the layers from top to bottom as: mcCoral01, mcCoral02, mcFish01, mcFish02, mcFish03, mcCoral03, mcCoral04, mcFish04, BG.

06 Stage design

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Finally, it’s time to transform and move the Movie Clips around a bit. Use the Free Transform tool (Q) to skew, resize and move the Movie Clips until you have something that looks a bit like a nice fish tank. The fish in the back should be the smallest to keep the right perspective.

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