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Surely creating communities is
meant to be tougher than this?
We chew the fat with the super-cool production team behind one of the
hottest new social sites to hit the web. Welcome to the world of Virb.com...
Perhaps the greatest single motivation
behind Web 2.0 and what it is supposed to
represent is a greater sense of community.
This has largely been facilitated by the notion
that online content shouldn’t merely be passive
and should instead be shaped and influenced by
the people who view it. Think of the supposed
next-generation ‘big guns’ like YouTube, MySpace,
eBay, or Flickr and they all share that quality of
constant evolution an activity that has made them
so popular with vast international audiences. So
just how tough is it in the current climate to break on
through and establish a community-led presence
in the wake of such stiff competition? Well that’s the
prospect that awaits the team who have built and
launched the gorgeously hip and trendy Virb.com
- and intimidated they are not.
Fresh from the success of PureVolume, Brad Smith
and Todd Palmer decided against resting on their
laurels and kicking back, and have instead crafted a
really impressive presence that manages to exude a
more sophisticated identity than its contemporaries.
The creative community has certainly embraced its
attempts to provide a home for musicians, artists,
film-makers and photographers, with portfoliolike
blog pages providing a natural home for their
talents. We decided it was time to get the low-down
on what the project is all about, and so founder Brad
Smith and Lead Designer Ryan Sims were only to
happy to let us in on Web 2.0’s best kept secret.
RS: Ryan Sims, Lead Designer
BS: Brad Smith, Virb Inc.
WD: Firstly, for the uninitiated, how would you
explain the overall vibe behind Virb – what does it
stand for?
RS: So basically, Virb represents the fact that as a
group of twenty-somethings here in our company,
we were very frustrated by the variety of social
communities out there. Which is slightly absurd,
considering a new “MySpace-killer” pops up
every other week. We just wanted a place to go
and network with our friends and family and not
feel completely creepy about being there. We felt
there was a big void where we could come in and
create something that would cater to those people
who care a little bit more about design, aesthetics,
simplicity and clarity. As for the name “Virb”, it’s four
letters long, makes for a short domain and is pretty
easy to remember. We think it has a nice ring to it,
though it doesn’t really mean anything.
WD: It seems to have an artistic sensibility running
through it that seems more sophisticated, cooler,
and creative in attitude than similar sites like
MySpace. Are deliberately targeting that kind of
audience, if so, what’s the thinking behind it?
RS: First off, we’re not deliberately targeting any
one specific audience. We want to keep Virb open
to any type of individual that wants to join, but the
way it’s worked out is the tastemakers and earlyadopters
are signing up first and getting in on the
ground floor, providing that foundational layer of
community leaders. On the whole, Virb does seems
to cater to people that are creating things–musicians,
photographers, filmmakers, etc. That sort of culture
tends to place a higher value on the aesthetics of
things and has really embraced the site from the getgo,
which is fantastic..
BS: Nearly all the people that built Virb are actively
contributing things they have created or found
online, so we definitely set the precedence for it
catering to those individuals.
RS: Hopefully in the long run that won’t be
intimidating to a person who doesn’t fit that “creative
contributor” mold. We’re changing a lot of things on
Virb so those “followers” can also join and feel right
at home and not feel kind of like they’re walking
around an art museum - too scared to use anything
because it looks too pretty. We’re just constantly
honing and clarifying things so both personality
types feel completely comfortable and stay engaged
while they use the site.
WD: How long has the site been up and running
and what kind of success in terms of attracting a
Virb community has it enjoyed?
RS: The site went to private beta towards the end
of 2006 and we launched publicly March 2007. The
initial success of attracting the tastemaker/creative
audience could possibly be attributed to the fact we
got linked up on Digg and a lot of designer blogs.
BS: With only word of mouth – people really liked
what they saw, people are telling their friends to
check out Virb. Because of that we saw around
100,000 signups in our first couple of months after
the launch.
WD: The site undeniably adheres to the look and
feel that has come to define Web 2.0 content. How
important was it that Virb followed this trend and
why was this the line you took?
RS: It’s kind of hard to pin the needle on the web
2.0 donkey here because if you’re labeling web 2.0
as “easier to use” or “not as messy” from a design
perspective, that’s been our approach for as long as
I can remember. We’re just making things how we
think they should be made. If you want to call that
web 2.0, that’s fine. At the end of the day, the greater
goal is taking a simple and tasteful approach to
designing of a social network that we would like to
see made. In the long run, it’s better for everyone–
not just for us as a company but also the community
at large. We could certainly care less if our design
doesn’t adhere to the Web 2.0 Handbook as long as
our community is thriving, healthy and genuinely
engrossed in the tool we are giving them to make
and keep good friendships.
WD: Did you allow yourself to draw inspiration
for the way the site’s designed from any of your
contemporary Web 2.0 sites – any nods to anyone
in particular?
RS: We kept coming back to a handful of sites which
we felt had really done a good job at creating strong
communities. Sites that we used on a daily basis.
Sites like Flickr or Vimeo or Twitter. Sites that went
so much deeper than just “it looks pretty” and
started pushing the line of “I might be addicted to
this”. The bigger idea here is to create a place where
people really are compelled to come back daily,
hourly. Apple would also be a continual source of
inspiration in the sense that they are consistently
making products and software that appeal to such
a wide array of people. Good design sense has
afforded them the ability to reach so many different
personality cultures and we’re trying to approach
Virb in a similar manner.
WD: What was the biggest technical challenge
in making a community-driven site such as Virb
a reality? What extra development decisions are
involved or must be considered?
BS: We had the luxury of going into Virb knowing this
wasn’t our first large social website and confident
we could tackle any technical obstacles we might
encounter. Purevolume.com, our flagship website, is
a music sharing website that has a lot of social tools
at its core. We’ve got a good 3 to 4 years under our
belt dealing with anything from what users want
& need to see, to how a music player should work,
server structure, bandwidth, etc.
RS: Technically speaking, the biggest challenge
we had was taking the lessons we learned from
Purevolume and saying “We’ve got a blank canvas
here with Virb, let’s iron out all the little annoying
things and build it right from the ground up.” It
wasn’t so challenging from the sense of “What are
we doing here?” but more of “How do we build this
quickly and correctly while staying flexible enough
to make big changes in the future?” Preparing for
large amounts of traffic, large amounts of signups
and continual daily use on a grand scale didn’t
play as big a role as it had in Purevolume.com’s
development process.
WD: In terms of the site’s creation and
implementation how many development staff
were involved in building it and what were their
roles during the project?
BS: All in all, the Virb Inc. (formerly Unborn Media
Inc.) team consists of 18 individuals who oversee
more than just Virb.com, ranging from PureVolume.
com and advertising to server administration,
support and development.
RS: Initially, Virb.com was developed by a team of
10 or so. 2-3 interface designers doing design and
css/xhtml, 3 PHP developers, 2 server/infrastructure
people and a couple more not really doing
production, but fueling the conversations and
fueling the information architecture and voice of
what Virb should be. Now that the initial crunch of
development has subsided, we’ve shrunk the Virb.
com team down to 5 people: a project manager, a
creative director, two designer/developers and a
community manager. This allows us to stay agile and
make important decisions very quickly and act on
them in a nearly instantaneous manner.
WD: What key technologies were employed during
the site build and why were they chosen within the
context of creating and running Virb?
RS: As for the front end, CSS/XHTML played a vital
role keeping the site lean and compatible on all
modern browsers, mobile devices, etc. On the back
end we used PHP because that’s something we’ve
used as our core technology for 4 years now.
WD: We don’t see any advertising – how do you
fund the project and what revenue streams will
you look to exploit in time?
BS: We funded Virb’s development solely from
the revenue we generate from Purevolume, which
comes from a small subscription model but primarily
through advertising. One thing Ryan and I might
mention is the fact that being a company like
this, with 1 (now 2) popular social sites, it’s kind of
automatic to think, “They’ve taken funding or VC
money”. But we’re quite proud to say that we’ve been
doing this for 4 years now without any investment.
RS: Something that is always a thorn in people’s
sides on social networks is the overwhelming and
annoying nature in which advertising is presented to
the visitor. It seems to always be infringing on their
territory and mucking things up. With Virb, we have a
fresh slate to persue creative monetization schemes
instead of just using banner ads or google ad words.
That’s on the backburner right now because we’re
more interested in getting people to use the site
and enjoy it. Then, we’ll figure out the best way to
monetize. We definitely have some interesting things
brewing – all in good time.
WD: As a general question, where do you see the
Web 2.0 revolution heading in over the short or
longer-term future and where do you hope Virb wil
sit within that?
RS: Right now you have this trend of sites that
do very niche, specific tasks like your Twitters,
your Flickrs, your Vimeos, which is producing this
fragmented space where you’re contributing a lot
of things all over the place. We’re taking a guess that
at some point people are going to want to bring
everything they do together in one. A place where,
if you want to upload photos to Virb or to Flickr or
to Photo Bucket, it doesn’t matter. It’s more about
what are you doing, what are you creating, what are
you sharing with friends and where can I go to find
all the stuff you’re creating/finding that makes you
you. I’m tired of scouring 5-10 different sites to find
everything one of my friends is doing. I think the
more fragmented the web 2.0 space gets, the bigger
the need for a home base, a rallying point.
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