We take an in-depth look at a site that brings creative forces together in the real
world while unifying some cool design techniques on the web...
As ever, we at Web Designer pride ourselves
on dedicating this section of the mag to
the forces that are taking the web world by
storm. In recent issues, we’ve covered sites that are
part of the Web 2.0 phenomenon and ones that are
responsible for some of the more breathtaking site
designs out there.
So this month, we thought we’d combine the two
and catch up with a recently revamped depthCORE.com
that provides a fantastic art and design community for
nurturing creative talent across the globe.
To find out how it all came about, we speak with
creative director Justin Maller before catching up with
technical director Brian D Smith. So without further
ado, read on to find out how the latest version of this
stunning site got its wings.
JM: Justin Maller, creative director
Web Designer: First, how would you describe
depthCORE and the work you do to anyone who
perhaps hasn’t been fortunate to discover it yet? JM: depthCORE is an international art collective
that I founded in 2002. It’s comprised of over
100 independent artists, designers, musicians,
photographers and animators located all over the
world, bound together by the common goal of
producing world-class digital creations. Although
it was generally abstract in style to begin with, the
overall aesthetic of the site has diversified over the
last five years, to the point where there’s no longer a
single idiom that encompasses the breadth of work
available from our group. Suffice to say, we’ve made
it our mission to satisfy our appetite for original and
innovative compositions, by creating them together
in a pack-style, family-based atmosphere. The binding
link between our disparate and far-flung artists is as
important as the final exhibition.
WD: How does the team, or general depthCORE
collective, fit together in terms of the staff behind
it and the general day-to-day duties of actually
running it? JM: depthCORE is very minimalist in terms of staff.
Brian D Smith covers the entire website – from design
to coding to maintenance. This is a massive workload
that I wouldn’t believe was possible for one man if it
wasn’t for the fact that he’s been holding it down for
nearly four years! Christopher Mytton and Kevin Stacey
are our two back end wizards, who come in from time
to time to handle the heavier technical stuff and some
of the scarier coding jobs. Then there’s me, the creative
director. My job is to manage our artists, conceive and
manage releases, handle recruitment, forge creative
and business relationships, conceptualise changes and
upgrades to the website, write and distribute our PR
materials and occasionally make the odd piece of art.
Other than us, there are the 100 odd artists who have
various levels of involvement. Some artists simply make
art, some take a more active role in being ambassadors
for the site, whereas others like Eric Sin and Keith Alban
have a slightly more arduous workload as they assist
with the day-to-day moderation of the site and the
music direction respectively.
WD: The site (www.depthcore.com) has only
recently returned to the web after a significant
revamp. What was the main motivation behind that
redesign and where did the style concept for the
new look come from? JM: The site underwent a fairly serious redesign when
we launched our sixth version in October. The main
reasons behind this rather drastic makeover, was the
need to create a more dynamic website, so that our
users have more than simply our exhibitions to draw
them to the site. The upgrade is certainly not a cosmetic
one. We now offer several new features that make
being part of the depthCORE community an experience
that’s as rewarding as it is inspirational. Our custombuilt
Workshop Creative Development tool is but one
example of the new features we have implemented in
order to make the site more interactive. We strive to
foster a community based on the principles of artistic
development and constructive criticism. We’ve built it
around the principle that the site is now a constructive
environment made for artists, by artists.
WD: It’s clear your members see depthCORE as a
vital creative hub. In light of this, did you have any
fears about the site being ‘under reconstruction’
for the period of redesign – and how long did that
redevelopment take from start to finish? JM: Every single day that the site was down, was like a
sucker punch to the stomach for both Brian and I, we
were desperate to get it back online as soon as possible.
Our downtime certainly stretched out longer than
we wanted it to, but it was completely inescapable
– while we moved servers it was simply not feasible
to keep the site online. Sporadic downtime is a reality
for any site as large and rapidly expanding as ours and
although we absolutely detest it, we’re powerless to
completely eliminate it. The redevelopment took place
over a number of months and was obviously rapidly
accelerated when the site went offline. We were forced
to delay the release of a few features that were set for
launch and considering that not all of these planned
features have been implemented, it’s fair to say that the
site is still in a state of development.
WD: Were there any particular improvements or
enhancements, perhaps in terms of general site
functionality or capabilities that were necessary
for the new site to fulfil – and did these present any
particular problems? JM: We wanted to offer our users a set of tools to
develop their creative pursuits and the biggest problem
this presented was in terms of conceptualising a site
that could fulfil this objective in a unique and effective
way. How could we create a range of features that
would be different from those currently on offer from
other websites? I believe that in the new workshop,
we have forged a creative apparatus that’s centred
on critique-based development, as opposed to the
popularity-based exhibitionism that plagues other
communities. This range of services is set for a major
overhaul when we release the second wave of public
and subscriber-based features in the next month or
so. I can honestly say that some of the things we’ll be
offering are unlike anything else available on any other
website and I’m truly psyched to see the reception from
our burgeoning community.
WD: With yourself based in Melbourne, Australia
and your technical director/webmaster Brian based
in Dallas, USA, how did the partnership work in
uniting both the concept side of the redesign with
the actual technical execution? JM: It helps that Brian is 75 per cent sorcerer! We have
an amazing collaborative relationship, whereby I will
simply write out a set of dreams and he will make them
into beautiful websites. I have yet to come across a limit
to his visual or technical talent, or his amazing ability to
precisely recreate exactly what I’ve envisaged.
We keep things as minimal as possible – occasional
VOIP conversations and a barrage of back and forth
emails with the occasional .doc attachment for the
denser concepts.
WD: Were there any moments when you said to
Brian “let’s do this” only to be told that it wasn’t
feasible or perhaps possible? JM: Never. That’s the simple truth!
WD: What would you consider the most successful
parts of the new site to be, based on your own
connection with the project and any subsequent
feedback you may have had from fans or members? JM: The best addition to the new site is the wonderful
and positive community that has sprung up within it.
The workshop has been a resounding success, as has
our new sparkling clean forum. We had some rather
serious troll infestations in previous incarnations of our
forums, but these have been thoroughly exterminated
and I’m pleasantly surprised by just how friendly, helpful
and creative these new forums are. The user pages
are beautiful, as is the message centre and the journal
system, but the real joy I derive from the site is watching
people join, submit and create.
WD: Are there any hints you can give us about
potential updates or improvements we might look
forward to from depthCORE in the future? JM: We have a myriad of features set to launch. Out
of pure necessity we’ve been forced to include some
paid services, but I can assure you that what we have
planned will more than justify the paltry amount
required to upgrade. In terms of what they are, you’ll
just have to stay tuned, but expect great things!
After a sterling leg from Justin, depthCORE.
com’s technical director Brian D Smith has
barely settled down with a cuppa before we
urge him to take the batton from his colleague, as we
continue the barrage of questions. Here goes…
BS: Brian D Smith, technical director
WD: How did you originally become involved with
depthCORE and indeed become technical director
behind the initiative? BS: When depthCORE first came about, it was very
appealing because it revolved around a subject that I
took great interest in. To see where my own work stood,
compared to the work showcased on depthCORE was
brilliant. I was not just amazed, but compelled to be a part
of what I thought was to be the most influential force of
the digital abstract genre. I eventually won the admins
over with my long-fought application adventure and
joined the ranks in early 2003.
Two of the three original co-founders – Kevin Stacey
and Dagan Dewar – unofficially left depthCORE to pursue
other endeavours. The three founders came to me one
day and asked if I could take over the vacant administrative
responsibilities with Justin Maller. It was quite a surprise,
at first. I was unsure what I did differently, but apparently I
did something right to be chosen to undertake such a big
responsibility. I was also made to realise depthCORE was
having a dilemma on another subject. The programming
infrastructure was failing and Kevin and Dagan didn’t have
time to keep depthCORE afloat and maintained. I was
told what needed to be done and fixed – every detail was
outlined, the technical bits were very confusing.
Being as young as I was at the time, all I could think
about was the value in the opportunity, so I did what I
could to hold onto it! I learned PHP, I learned how to write
HTML and I exposed myself to a different kind of world.
Being an artist at heart, the technicalities of programming
gave me critical mental stress! But I’m not complaining as
all of it was definitely worth it, because it brought me to
where I am with depthCORE today.
WD: What key technical roles did you oversee during
the recent redesign of the depthCORE.com website
and how did this fit alongside Justin Maller’s ideas or
visions for what the new site should be? Were there
any conflicts? BS:I assumed every technical role: programming,
designing, testing – it was all me for the most part.
However, Justin and I equally work hand-in-hand. What I
do well technically, Justin does well qualitatively. There’s
only so much my own mind can handle, especially when
having to take care of most things technical. Justin is great
at formulating ideas and breaking them down to steps
that make sense. The things he comes up with fit alongside
my roles tremendously, because it results in less-strenuous
programming and more successful outcomes in the end. I
can’t do what I do without a different kind of brain power
to complement my work.
WD: How long did the redevelopment cycle for
www.depthcore.com last in terms of the practical
design, programming, building and so on? Also,
how many people were involved in the whole of the
redesign process? BS: The redevelopment was at the forefront of all of our
minds at depthCORE for a long time. Discussion began
very early on and finally fruition started to happen around
mid-July 2006. The development went on and off all the
way until October 2006 when we finally released it to the
public. While I was the only one involved in the process
of making the website, I can’t take credit for the entire
thing. Some of the code and logic behind certain features
were contributed over time by Kevin Stacey, who briefly
returned to work in tandem with me on the more heavy
code. Developing time was certainly saved by recycling
the old.
WD: What core technologies underpin the site as it
stands now, what development tools were utilised to
realise it and why were they necessarily chosen? BS: It’s no secret that we use PHP and MySQL for just about
everything. DepthCORE was originally made in PHP and
so that’s what I learned to help maintain the website and
eventually reprogram it.
As far as development tools, I used Adobe
Dreamweaver MX2004. Mainly because, I love its
WYSIWYG capabilities and the text-editor in it isn’t too
shabby either. There’s also something known as WOS
(Web-server On a Stick) that allows you to emulate a
server from a USB stick drive. I can have PHP, MySQL and
Apache all running off my portable 1GB USB stick, so from
any computer I can load up a fully functioning work-inprogress
of depthCORE.
It was especially useful for me since I attend college
full-time and work part-time – I would seize free moments
to work on depthCORE whenever I could. Not to mention,
development is a lot easier when you can go at the speed
of your USB stick’s read and write.
WD: Were there any stages or certain periods of the
redevelopment that spring to mind as being the most
challenging and why? BS: The CSS stage was an incredible challenge because
I had to break free of my normal habits. Since we have
the reputation we do, we’re expected to be wonderful
at everything. It’s kind of a self-fulfilling prophecy to
anticipate critical response about everything. One of
the things I had to consider was following the so-called
‘standards’, especially with this Web 2.0 concept floating
around lately. To be quite honest, I’m not an expert
and it’s not in my bloodstream yet to be habitual about
following page after page of bullet points from the
W3C. This redesign of depthCORE would be the first
time I actually attempted an all-CSS website and it’s so
far quite experimental. There’s still a lot to fix and tweak,
but it’s a learning process as I go. I make sure I grab every
second of experience I can get from what I feel are perfect
development environments.
WD: What parts of the new site give you the most
pride looking at them now that it’s up there live and
kicking, and why? BS: The part where visitors can register a public member
account and interact with depthCORE artists more
than they could before. We’ve essentially localised all
the depthCORE artists in one area so that users can get
more personal with the artists and expand their creative
horizons comfortably through depthCORE’s turf rather
than somewhere else. Our artists are scattered around
the world wide web, but the base is depthCORE. It only
makes sense that we create a dynamic opportunity to
strengthen depthCORE’s founding visions and goals. It’s
quite enlightening and gives me great pride to know that
Justin and I can create this and make it happen. It’s 2007,
and we’re still breathing and releasing!
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